How long is deus ex revolution




















Yeah, as previously stated, it really depends on a few things. Things like play style, side quests and difficulty need to be considered. My first play through was on Normal Difficulty, used a stealth build, and I completed all but one of the side quests and that took about 31 hours. Now im playing it on hard and using a Combat-Boom-Booom build while only doin the quests I liked or missed and Im almost done at about 20 hours. It largely depends upon your playstyle, I completed the game non-lethally without ever getting caught, and spent 20 hours on it.

I'm not much of a completitionist though, and glazed over three of the side quests, which would probably slap on around more hours of content. If you truly immerse yourself into the game, I'd wager you could go up to 30 hours, if you just run 'n gun and ignore all sidequests, you can probably complete the game in 15 hours.

Of course, speed-running is a different matter entirely. I'd say the average playtime is hours. Per page: 15 30 Date Posted: 28 Jul, am. Premium only Off-topic: Getting off the familiar fantasy merry-go-round, and loving it A Deadly Education. Supporters only Letter from the Editor: Feast and famine The only thing worse than not enough games is too many of them. Or is it? Comments 21 Comments for this article are now closed.

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Francis "Frank" Pritchard - Head of Sarif Industries cyber-security, Frank has a sour relationship with Jensen, however, he provides Jensen with logistical support during his missions. A merciless combatant, yet also a devoted husband and father, he has had numerous cybernetic enhancements to compensate for the decline associated with advanced age.

Lawrence Barrett - A former marine turned mercenary, Barrett is a member of the Tyrants. Like Namir, he has augmented his already impressive physique with numerous cybernetic upgrades. He lives for the moment when he's beaten his enemy into submission, and Adam Jensen is his next target. Yelena Fedorova - A statuesque and silent athletic woman of Russian descent, Yelena is one of Tyrant's most elite assassins.

Unlike Barrett, she favors stealth over brute force. Being one of few women in a male-dominated profession has strongly influenced her worldview, making her cautious of everything around her. Eliza Cassan - The celebrity-like newsreader for the Picus TV network, she is revealed later to be an AI programmed to control and censor information for the benefit of the Illuminati.

However, she shows interest in Jensen and his activities and supports him in uncovering the conspiracy. Tong can help Jensen find the hacker who assisted in the attack on Sarif.

Later, he is revealed to be the leader of the Harvesters, a gang who deals in scavenged, second-hand augmentations. William Taggart - A psychologist, Taggart is the founder of the Humanity Front and becomes a leading figure opposing the human enhancements, a cause he took up after his wife's murder at the hands of an augmentation addict.

Isaias Sandoval - Taggart's chief aide, who joins the Humanity Front after his augmented brother goes on a rampage and is talked down by Taggart. Ezekiel "Zeke" Sanders - A former augmented soldier and Isaias's brother, he becomes the leader of the radical anti-augmentation group known as Purity First and leads the attack on a Sarif manufacturing plant.

Her company is attempting to take control of the global augmentation market. Hugh Darrow - The father of augmentation, winner of the Nobel Prize in Physiology or Medicine and CEO of Darrow Industries; currently overseeing the construction of the Panchaea installation to help control global warming.

Seen as a hero by David Sarif and Megan Reed, however, it is revealed that he regrets creating augmentations and plans to end biomodification in a sinister and frightening way. Each higher difficulty level increases the damage you take, decreases the damage enemies take, decreases your health regen, increases the delay before your health begins regenerates but does the same to the enemy , and increases enemy accuracy. In addition, each level above "Tell Me a Story" reduces the number of cells that will be recharged by the Sarif Series 8 Energy Converter.

On "Give me Deus Ex", if you alert an enemy then other enemies nearby will also be alerted. Deus Ex: Human Revolution features mechanical augmentations. There are 21 total available mechanical augmentations, but almost all of them can be upgraded further. Augmentations can be either active or passive. Passive augmentations are always in effect and require no energy, while active augmentations require energy to run or activate.

When the player gains access to the augmentations some of them will be already unlocked for example, the Infolink. New mechanical augmentations are unlocked by Praxis points. Praxis points can be very rarely found in the game world in the form of Praxis kits , which can be bought from LIMB clinics , although the supply is limited.

After amassing experience points, the player will be rewarded with one Praxis point. Unlike the previous games, augmentations are never mutually exclusive.

Aiming and weapon accuracy are no longer affected by player character statistics in Human Revolution , although recoil can be reduced by arm augmentations and a weapon's stats affect its damage output. Weapons use distinct ammo types, unlike the unified ammo of Deus Ex: Invisible War , and are broadly similar to modern-day armaments.

Weapons can be upgraded using weapon modifications. Grenades can be combined with mine templates for attachment to walls. Human Revolution uses the regenerating health model that is popular in contemporary games design. Eidos didn't want players to reach a situation where they were unable to progress due to low health, and would be forced to "scrounge for med packs", which they see as tension- and flow-breaking.

Regenerating health was seen as still encouraging tactics and strategy without disrupting play for medkit back-tracking. Enemy squads have identifiable leaders who organize the group's actions. If the leader is killed the squad will be less effective and less able to respond to changes in the player's tactics. Adam has a series of takedown moves which can be triggered at appropriate points. These are short third-person sequences that show him knocking out or killing the target with a contextual animation; examples range from stabbing guards with his arm blades to tapping someone on the shoulder and punching them out when they turn round.

A cover hugging system is in place in Human Revolution, though it can be ignored if the player desires. While the cover button is held Adam will attach to the nearest sensible surface and the camera will switch to third-person. Adam can remain in cover while turning corners by holding a button that switches cover when prompted.

He may also move from cover to cover, but an enemy looking towards him while he shifts may be alerted to his presence. An option is available to allow cover to be a toggle rather than a press and hold. Cover is also presents a method to avoid detection. Low lighting levels can no longer reliably hide the player from NPCs. Noise can also bring unwanted attention. There is a cloaking augmentation in the game, and there is also an x-ray vision ability.

Because when all is said and done, the decisions you take, and the choices you make, will be the only things that can change it. Moderate 6. Based on 1. PlayStation 3.



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